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HOW TO CREATE A SPACE CORRIDOR.


STEP 1
First you will want to start a new project go to file click on new project and then name the project something along the lines of hallway, make sure that you save your project every 10 minutes or so as Maya tends to crash and this will ensure that your maya project will be saved.


STEP 2
The first step for creating your SCI-FI corridor is to create a polygon, once polygon is created you will want to shape it (this can be done by using the scale tool which can be used on the key board by pressing R) you'll want to stretch out the polygon using the polygon tool and then once its scaled out you'll want to use the insert edge loop tool (Which can be found in the mesh tools tab.) you'll want to insert edges not to far off the vertices of the shape one on each side then another edge a quarter of the way down the shape.

STEP 3
Go into face selection mode (Which is done by holding left click and selecting faces) then click the new face created at the end of the polygon then hold SHIFT and select the face of the opposite end of the polygon. once the these faces are selected use the extrude tool (to find the extrude tool go to edit mesh and click the extrude tool) you'll want to raise the faces so that there height is roughly the same height as the width of the polygon beneath.


STEP 4
Now you'll want to use the insert edge loop tool once again and you'll want to place an edge a third of the way up the long polygon and then another one 2 thirds of the way up the polygon so that the long polygon is divided by two edges once this is done you'll want to repeat this on the other polygon on the other side of the polygon.
Now select the 4 middle faces of the section of the polygon you just put edges on. now use the move tool to move the selected face away from the other long polygon on the side of the polygon (to use the move tool press W and the drag the face, object or vertices in the direction you want.) make sure you do not move the faces too far. once this is done repeat on the other side of the polygon. 
Now you'll want to turn the polygon you've been walking upside down and use the insert the edge loop tool to place a edge along the the bottom of the polygon about a third of the way across the polygon then place another one about two thirds of the bottom of the polygon. Now along the outside of the polygon it should be divided into 3 segments, you'll want to select the middle segments of the outside of the polygon once they are selected you will want to use the scale tool and click the blue cube and drag it out which should give the outside and inside some more depth. now select the inside faces of either the raised segments of the polygon and use the extrude tool to extrude them towards the other raised face and extrude it so its roughly half way across the bottom of the polygon
Now to create part of the roof select a face on the top of the polygon extrude it upwards slightly and then extrude the side face so it connects the other side of the polygon

STEP 5
Now you'll want to duplicate the pieces of the corridor that you've made so far but they need to be at an equal distance. (To do this hold CTRL and then press D and this should make a copy in the same place as the previous piece.) now select on of the pieces of the corridor and move a forward a generous amount but make sure it is still parallel with the other corridor now you want to duplicate the corridor piece 2-3 more times but it needs to be the same distance as the previous piece (to do this hold SHIFT then press D 2-3 times this will duplicate the polygon the same distance as the last piece from the previously duplicated piece.

STEP 6
Now you'll want to connect the pieces of the corridor. First you will want to select the outer edges around of either the first or last corridor piece then extrude them them and connect them so that they connect all of the pieces of the corridor together. Now you have the base for the corridor so will be starting on the interior of the corridor.




STEP 7
Now you will be starting on the on floor for the corridor. First you want to create a polygon make sure it is of equal length and width but decrease the height (you can use the scale tool that was previously mentioned to re-scale the polygon) and you should have something that looks like a tile. now you'll want to duplicate the tile and place it beside the other tile and make sure there is a slight gap between the tile, now SHIFT D around 3 three times so there is a row of around 5 tiles, now shift click to select the row of tiles and CTRL D to duplicate them, use the move tool to put them slightly in front of the previously created row of tiles however move the tiles so that the gaps of one row of the tiles is where the middle of the tiles is. this should look like pavement tiles and looks more interesting than just one polygon for the floor. Now select all of the tiles and SHIFT D and move it slightly in front of the row of tile and CTRL D several times so the row of tiles is about as long as the corridor. Now group all of the tiles together and move it into the corridor and raise it so that there is a floor in the corridor if the floor is too wide or not wide enough you can use the scale tool you can adjust the row of tiles to how you see fit and as they are grouped the distance between each tiles will remain the same.

STEP 8
 Now you will be creating details to give the corridor some more interesting features so you will be creating some broken pipes to give the impression something has been through the corridor this will help to add atmosphere. First you will want to a cylinder polygon and rotate it 90 degrees on the X axis so its length ways and now go into vertices selection mode and and on the circular face move either backward or forward several of the vertices this makes the pipes look broken up. now resize this pipe so its length is half of the corridor and places it along the wall and now duplicate the pipe and rotate it 180 degrees on the x axis and move it away from the current broken pipe so it touches the other end of the corridor if done correctly the the pipe should look broken up and there should be a gap in between the pipe now duplicate the pipes and place a set of broken pipes above the current set and bellow the current set now there should be 3 pipes going across the wall of the corridor

STEP 9
to create the windows fro the corridor SHIFT select all of the faces along the outside of the corridor that are in between the corridor arcs and then you will want to extrude them outwards slightly now you will want to bevel them (go to edit mesh and then select bevel, this will round the shape so it looks smoother.) once these faces are beveled you want to change their opacity so they actually look like windows, hold left click and then go to APPLY NEW MATERIAL, on the new material setting adjust the opacity so that they are transparent enough but not completely invisible, now you can change the color of he glass as well as lowering the reflectivity so that the window can be seen through and the light does not make the window impossible to see through.

STEP 10
To give the ceiling more definition Select the large square faces in between the arches on the outside of
 the ceiling of the corridor, now use the move tool to lower these faces slightly this will give the ceiling a more interesting look rather than being flat across the ceiling.











HOW TO TEXTURE YOUR SPACE CORRIDOR.

STEP 11


before texturing you need a texture these can be found online with relative ease type in something along the lines if spaceship floor texture then select and download the one you will want to use

STEP 12

In order to texture to texture something the first thing youll want to do is select the object(s) you want to texture. In this example you will be selecting the floor pieces that you have previously put in.

STEP 13

Now to texture the floor you will want to go to the hyper shade.













STEP 14

Now you will want to create a new texture, preferably a blinn as this will give a shine to the floor and make it feel more futuristic, now you can name the texture this way you can keep track of your textures a lot easier.

STEP 15

Now on next to colour there should be a checkered icon click it and select file, now find your texture you downloaded and apply it to the selected tiles this can be done by dragging the new texture onto the selected files.










                                                                                    Step 16

To adjust the texture go to UV texture editor, in this you can rescale the texture by resizing it and rotating the texture to fit the object as you please.











STEP 17

Rather than applying new textures from online to the corridor select a object or face you want ot texture hold left click and go down to apply new texture.


STEP 18

Select Blinn if you want a shine or lambert if not now the texture options will come up here you can adjust texture features such as colour, reflectivity (if blinn), transparency and other features and adjust to how you see fit or to fit with the theme or other colours of your corridor

STEP 19

Continue applying textures to your corridor to how you see fit or until you are satisfied with the textures.

 STEP 20










if you cannot see your textures simply press the 7 key on your corridor.

HOW TO ANIMATE YOUR SPACE CORRIDOR.

STEP 1

the first thing you will want to do to animate your corridor is to create a camera, this is what you will see out of when the animating is done as the game will be within the first person perspective. Go to the create tab and go to camera and click camera this will create the camera that you will see through for you animation.
 STEP 2

Before animating go to the orange running man icon in the bottom right corner, here you adjust settings for your time line, go to playback speed and change it from play every frame to to real time [24 FPS] this is so if you want to see the your animation played back it will be more accurate to real time which is useful for animating.

 STEP 3




The time line is where key-frames can be placed to place a key frame on the time line. To animate an object or camera select on the timeline when you want the action to occur (Its advised to animate within hundreds on the timeline and for lesser actions 50's or 25's.) Move the object to where you want it to occur and then press the 'S' key this will place the object into that position on the timeline and when played back it will appear it is moving.

STEP 4

If animating a camera you can go to panels go to perspective and select the camera you want to animate and select that camera, this will put you into the perspective of the camera so you can see how it looks while animating the camera, move the camera to positions you wish to be on certain points on the timeline and ensure you press 'S' to create these key-frames.



STEP 5

Repeat this process of animating the camera as well as the objects that you wish until you are happy with the animation, ensure you watch how something looks every time you animate something to know how it looks to see whether or not you are happy with animation.












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