P1

                               MODELLING PROCESS
1. Polygon


Polygon modelling is the modelling of various
3D shapes such as cuboids, spheres and
other kind of 3D shapes. As well as preset
shapes the user can model these polygons to
how they desire by changing the shapes
various geometries such as vertices, edges
and faces.    
Polygon modelling is used to create 3D models
using the polygons by adjusting features of
the polygon. This diverse method is used within
a variety of TV shows, video games and films.
2. Extruding
Extruding is used to add additional geometries to
a shape this is done by extruding faces or edges
which pulls out the faces from the shape to
extend the shapes size or geometries. In order to
a extrude a shape first the edge or face that is going to
extruded must first be selected,  Select Edit Mesh >
Extrude, click EXTRUDE in the modelling toolkit or press
Ctrl + E, then use the direction tool to extrude the shape
in the direction you want to extrude the shape or
optionally you can set the attributes on the attribute
editor, the benefit of this is you have more precision
when your extruding your shape.

The extrude tool is very useful for making complex shapes
by pulling out and extruding existing faces.
3. Faces, Vertices & Edges
Polygons are made up of edges which are the straight
lines that run along the shape and connect the shape together,
as well as faces which are the large flat surfaces and the final
area that makes up a polygon being the vertices which is the
corner which is usually at the end of the edge.
Edges datermain how sharp the object is or alternatively the bevel
tool can add edges to make the edges softer
When creating something like a tree in maya you may want
to bevel (which expands each selected vertex and edge into
a new face as well as rounding the edges of the polygon) the
edge in order to give the tree a more natural look.
vertices are the points that connect edges together. vertices
are useful as they can be pulled and adjusted to change the shape
of the polygon.
You can delete vertices from a polygon in order to change the
shape of the polygon, deleting vertices from a polygon
it will change the polygons geometry.

Face is the large area in the middle of the vertices and edges
they give the polygon its shape. Faces can be extruded to
extend the polygon to the users desireto extend the polygon
or even make it smaller by pushing the faces in additional to this
faces can be textured to change the look of the polygon
                   ANIMATION /MOTION GENERATION
1. Keyframes
Keyframe is a method of animation which involves transforming
objects over time and when played back it appears the object that
was transformed is moving,the keyframe is a location on the timeline,
it marks the beginning or the end of a transition. At the bottom there
is a timeline you can place an objects position on the timeline then
press 's', this will set the objects position on the time table then by changing the
position of the object(s) at a different point on the timeline setting the keyframe
when played back the object(s) will appear as if they are moving.
The red markers on the timeline show where a keyframe has been
placed for the selected object.
2. Lighting
In maya there are various kinds of lighting that can affect
the atmosphere or whatever is being animated all lights
can be edited to the desire of the animator changing
things such as the width, length, color, fog, depth and
other settings. to create a light within maya. To create
a light within maya head to the lights menu and select
the kind of lighting you would like to apply then by
selecting the light editor you can change the settings
for the light

the lighting maya offers is a good way to add more depth
to a scene adding atmosphere by making areas lighter than
others as well the shadows created from the lights which
add a sense of realism
3. Camera
In order to create a camera select camera type select
camera and then you can adjust options for that camera
as well as changing the position, angle and height of that
camera. The camera is used to see your scene and works
like a real life camera when you view your scene you see
the scene through the camera.

the use of the camera is too see through it will animating
it acts like a real camera so it can be moved and can have
attributes like its angle adjusted, a cameras movement works
like animating an object you can set an keyframe on the timeline
if you want the camera to move to a specific area. multiple
camera can be placed in a scene to get a variety of angles
on whatever is being animated


                            INTENDED APPLICATION
1. Grand Theft Auto 5
GTAV was created within maya the game was a high budget game
to exceed many hollywood movies. This shot is one the beach set
within the city fro the game where the game takes place. Everything
for this game was created in maya from the vehicles to weapons,
environments even the chraracters. The beach in the game is based off of
venice beach in america.

2. Game of thrones
Image result for game of thrones maya


A majority of the settings in game of thrones where created in maya
this allowed the creators to be more creative while creating the settings
and to give the audience this is more of a fictional world rather than shooting i real life locations which would take away believability from the show.
3. Avatar
the majority of avatar was in maya this is due to the fact that many of the planet
elements could not be recreated by simply filmed in a jungle as this would
not give the impression that the film is filmed on an alternative planet.
everything in this scene is created in maya from the characters to the planet

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